There are 28 documented characters in Anime Dice. Twenty-four of them have published Index odds and recorded income, ranging from Naroto at 1 in 2 earning $1/s up to Enol at 1 in 290K earning $9.1K/s.

Every character comes from one place only — rolling dice. There is no shop purchase, no event unlock and no quest reward that grants a character, and no redemption code has ever given one.

Full Anime Dice characters list

The table is ordered by Index rarity, from the most common pull to the rarest documented one. The income column is the base-copy panel value, which changes once a copy carries a Size, mutation, Grade or trait.

CharacterIndex oddsRecorded income
Naroto1 in 2$1/s
Ichiga1 in 3$2/s
Ginyou1 in 4$2/s
Aizan1 in 6$3/s
Krillan1 in 11$5/s
Inasuke1 in 15$7/s
Tien1 in 20$8/s
Nezuka1 in 28$11/s
Friza1 in 52$17/s
Kakeshi1 in 95$27/s
Perfect Zell1 in 140$34/s
Tanjuro1 in 240$53/s
Todoraki1 in 325$66/s
Bakuga1 in 450$83/s
Deko1 in 850$132/s
Hasoka1 in 1.2K$170/s
Zaro1 in 1.7K$219/s
Goko1 in 3.5K$371/s
Super Saiyen1 in 5K$480/s
Todoh1 in 11K$851/s
Maheto1 in 16K$1.1K/s
Madera1 in 25K$1.5K/s
Sakuna1 in 38K$2K/s
Enol1 in 290K$9.1K/s
GujoNot publishedNot published
LevyNot publishedNot published
PikoloNot publishedNot published
ZenitsaNot publishedNot published

Index odds are not your drop rate

The "1 in X" value describes the Index entry for a base character. It is not a personalised drop rate, because your dice tier, luck upgrades, rebirth multiplier and active Lucky Spins all reweight the table.

The Index and your Backpack answer different questions, too. The Index lists what exists and how rare it is; the Backpack shows the copies you actually own, with their individual modifiers.

Characters do not have skills

Each unit has exactly three numbers — Income, Damage and Health — and no abilities, cooldowns or passives beyond the trait it carries. Income is what earns you cash on your plot; Damage and Health only apply inside tower runs.

That makes comparisons unusually clean. There are no synergies or counters to reason about, so a unit is simply worth what its modifier stack multiplies out to.

The same character can be worth wildly different amounts

Every copy you roll carries its own modifiers on top of the base character. A copy can have a Size label such as Huge or Titanic, a mutation from the six available, a Grade bought with Gems, and one trait.

Those combine into the displayed name, which is why a unit can read as something like "Huge Silver Levy". Read the full name and the panel before selling a duplicate — the character name alone tells you very little.

The roster is not complete

The rarest documented character is Enol at 1 in 290K, but recorded gameplay shows players pulling units at 1 in 600K, 1 in 2 million, 1 in 5.2 million and 1 in 7 million. The game's own promotional art advertises 1 in 9,342,584.

That gap is direct evidence of characters above Enol that no public list has recorded yet. New units also entered the pool with Update 3, so the roster shifts as the game patches.

If your own pull is rarer than anything in the table above, you have found an undocumented unit.

How to get more characters

Only better luck helps. That means upgrading your dice, buying luck-facing upgrade nodes, rebirthing for the permanent luck multiplier, and spending Lucky Spins in a burst once the first two are funded.

Collecting characters for the Index is worth doing in parallel, but it is a bonus rather than your income. Placing units on pads is what actually pays — even Commons progress the book while they earn.

Which characters are worth chasing

The income curve is steep at the top, which changes what counts as a good session. Enol at 1 in 290K earns $9.1K/s, roughly four and a half times Sakuna at 1 in 38K, which in turn earns nearly four times Todoh at 1 in 11K.

Below Zaro at 1 in 1.7K, the differences stop mattering much. Hasoka at $170/s and Bakuga at $83/s are separated by less than a hundred per second, which a single Grade roll can erase entirely.

So the practical reading is that only the top five or six entries are worth building around. Everything below them is pad coverage, useful because an occupied pad earns and an empty one does not.

The Index and your collection

The Index is the book icon in the left button stack, and it is the only official record of what exists in this game. There is no published roster anywhere else, so anything you see listed elsewhere — including here — was assembled from player screenshots.

Filling it rewards long-run bonuses rather than immediate income, and Commons progress it just as rare pulls do. Open it after a luck burst so new entries are recorded before you sell duplicates.

One habit is worth forming: check the Index entry of an unfamiliar pull before vendoring it. Because the roster is incomplete and new units arrived with Update 3, an unrecognised character is as likely to be undocumented as it is to be junk.

A collection journal showing discovered portraits beside a backpack holding owned figures.
Original illustrationThe Index records discoveries; the Backpack holds the copies you own.

How characters are named

Every unit is an anime-inspired original with a deliberately altered name, which is why the roster reads as almost-familiar. Naroto, Ichiga, Goko, Sakuna, Pikolo and Zenitsa all follow that pattern.

This matters when you are searching for information. Looking up the name you half-recognise will not find the unit — you need the spelling the game actually uses, which is why the table above lists them exactly as displayed.

It also means you cannot infer power from the source material. A character who is overwhelming in the anime that inspired them may sit near the bottom of this list, because income here is set by Index rarity and the modifier stack, not by reputation.

What has not been published

These values have never been released by the developer or recorded by any source we could verify. We leave them blank rather than estimating.

  • Index odds and income for Gujo, Levy, Pikolo and Zenitsa are unpublished.
  • No official table maps characters to rarity names such as Rare, Epic, Legendary or Mythical.
  • Base Damage and Health values for individual characters have never been released.
  • The character behind the advertised 1 in 9,342,584 odds is unidentified.

Sources