A mutation in Anime Dice is a rare variant tag attached to one specific copy of a unit, and there are six of them: Silver, Gold, Emerald, Diamond, Ruby and Rainbow. You can only get a mutation by rolling into it — Gems do not craft one, and no redemption code has ever granted a named mutant.
Mutations matter because they multiply a unit's income on top of everything else, and unlike traits they cannot be overwritten. That single asymmetry is why the golden rule of this system is: never sell or reroll a mutated unit casually.
Every mutation in Anime Dice
Six mutation labels have been documented in the game panel. They sit on the copy itself, not on the character, so two Deko pulls can be worth wildly different amounts depending on what tags they carry.
Mutations are also separate from Size. Size labels include Huge and Titanic, and a size and a mutation can appear on the same copy — which is why a full unit name can read like "Huge Silver Levy", describing two independent modifiers stacked on one body.
- Silver
- Gold
- Emerald
- Diamond
- Ruby
- Rainbow
Read the full displayed name before you sell a duplicate. The character name alone does not tell you what a copy is worth.

How mutations change a unit's income
Income on a plot pad is the product of several independent layers: rarity band, Grade, trait, mutation and the pad itself. Removing the mutation layer is exactly how a god roll collapses into an average unit.
This is also why a mutated mid-rarity unit can out-earn a plain rare. Compare the stacks on your own units rather than the rarity tags, because the tag is only the base of the multiplication.
Mutations versus traits — the rule that matters
Traits overwrite. Mutations do not. A Trait Reroll replaces whatever trait is currently on the selected unit, and there is no undo, while the copy's mutation and size stay untouched by that roll.
The practical consequence is blunt: if a mutated unit already carries a cash-facing trait, leave it alone. Spending a reroll there can brick the only copy of that variant you see all week, and the reroll would have been better banked.
Protecting a mutated unit
Treat a mutant as a once-per-dry-streak object. After a Lucky Spin burst, walk your pads before you open Shop again: identify the mutated unit, park it, spend Gems on its Grade if you have any left, then log the Index entry.
Only after that should leftover cash go into dice upgrades. That ordering prevents the classic accident — rolling a mutant, getting distracted, and vendoring the body while tidying a messy plot.
- Do not sell a mutated unit to make room unless you already hold a strictly better one.
- Do not Trait Reroll a mutated unit whose current trait is already useful.
- Put mutated units on your strongest pads before you log off so offline earnings multiply the right body.
- Spend Gems on a mutated keeper's Grade before any other unit.
- Open the Index after a luck burst so the entry is recorded before you sell anything.
How to get more mutations
There is no direct purchase route. Mutations come out of the roll table, so the only levers you have are the ones that tilt that table: better dice, luck upgrade nodes, the permanent luck multiplier from rebirth, and Lucky Spins.
If an upgrade node explicitly mentions mutation chance, it is worth taking — but buy it after raw luck is already funded. Before your first mutation lands, rare rate still wins, because a mutated Common is still a Common.
Mutations stack with Grade and trait
Grade is the layer you can actually buy, and it is where a mutated keeper should receive your Gems. The Grade menu runs from D at 1.1× income up to Z+ at 25×, with Z at 15×, S+ at 10× and S at 7× in between, and every roll costs a Gem.
Because these layers multiply rather than replace each other, a mutated unit with a strong Grade and a cash-facing trait compounds into something no plain high-rarity pull can match. That is the whole reason to concentrate Gems on one body instead of spreading them thin.
Gems come from two free sources: the Daily Rewards menu and clearing enemy waves in tower challenges. Neither is unlimited in a single session, so decide which unit deserves them before you start rolling Grades.
Common questions about mutations
The question asked most often is whether Gems can buy a mutation. They cannot — Gems only buy Grade, and no purchase path to a mutation exists in the game.
The second is whether a mutated Common beats a plain rare. Sometimes it does, particularly once Grade is applied, but you have to compare the full stacks rather than the rarity labels. The third is whether mutations appear in the Index, and they often add their own entry, which is another reason to open the book before selling anything.
Size labels are not mutations
Two documented Size labels exist, Huge and Titanic, and they sit in a slot of their own. A copy can carry a Size and a mutation at the same time, which is how a full display name ends up reading as two modifiers stacked on one character.
Because both are part of the copy rather than the character, neither can be rerolled, bought or transferred. You either roll into them or you do not, which puts them in the same protected category as mutations.
The practical habit is to read the whole name before acting on a unit. A player skimming for a character name alone will happily sell a Titanic or a Rainbow copy while clearing backpack space for something with a more familiar face.
What has not been published
These values have never been released by the developer or recorded by any source we could verify. We leave them blank rather than estimating.
- The exact income multiplier attached to each mutation has never been published. No source gives a number for Silver, Gold, Emerald, Diamond, Ruby or Rainbow.
- The roll chance of each mutation has never been published — there is no official mutation odds panel.
- Whether mutated units survive a rebirth is unconfirmed. Cash resets and Index progress is generally account-wide, but the physical unit on the pad may not carry over. Check your own client after your first prestige.
Sources
- Anime Dice on Roblox — More & More Games
- Anime Dice Traits, Grades & mutations — animediceroblox.wiki
- Anime Dice Mutations — anime-dice.wiki
