Anime Dice is a free incremental gacha on Roblox made by More & More Games. You roll dice to pull anime-inspired units, place them on your personal plot to generate cash, and reinvest that cash into better dice for rarer pulls — and the money keeps generating while you are offline.

It launched on 15 August 2026 and is currently on Update 3. At the last check it had 23,094 players online, 5,174,192 total visits and 25,112 favourites.

Anime Dice at a glance

Figures below are read directly from the official Roblox API rather than copied between sites. The game is free, requires no Roblox Premium, and runs anywhere Roblox does — PC, Mac, mobile, tablet and console.

FieldValue
DeveloperMore & More Games
PlatformRoblox
GenreIncremental gacha / tycoon
Released15 August 2026
Current versionUpdate 3
Players online23,094
Total visits5,174,192
Favourites25,112
Players per server9
PriceFree

Place ID 113290951185459. The game title displays the live version, so check it reads UPD 3 before assuming a code is dead.

What the game actually is

It is a roll-and-idle loop rather than a fighting game. Instead of battling enemies directly, you roll dice to unlock units, park them on plot pads, and let them print money — including while you are logged out.

That cash goes back into dice with higher luck, which improves future pulls. Once upgrades stop feeling affordable, you rebirth: your cash resets and your permanent Cash and Luck multipliers step up.

The five systems you will meet

Under the simple loop sit five layers that determine how much a unit earns. Learning what each one costs is most of the game.

  • Dice — 22 tiers from Fire at 5× luck to Chrono at 25,000,000×, bought with Cash.
  • Grades — nine income multipliers up to 25× at Z+, bought with Gems.
  • Traits — 13 stat modifiers, one per unit, rolled with Trait Rerolls.
  • Mutations — six rare variant tags that come only from rolling.
  • Towers — three combat ladders where Damage and Health finally matter.

Your first hour

Start by redeeming all six codes in Shop, then roll and place every unit you get — including Commons, because an empty pad earns nothing. Watch the cash counter in the lower-left; if it is moving, the loop is running.

After that, put cash into luck rather than levelling a grey unit. Buy a cheap luck node first, then burn your Lucky Spins in a burst, and save Trait Rerolls and Gems for a unit you actually intend to keep.

  • Redeem UPDATE3, 5KCCU, 1KCCU, UPDATE2, UPDATE1 and RELEASE in Shop.
  • Roll, then place every unit — zero empty pads.
  • Buy the cheapest luck-facing upgrade node.
  • Burn Lucky Spins in one burst, not one at a time.
  • Spend Gems and Trait Rerolls on a single keeper.
  • Do not rebirth in your first ten minutes.
Four stations illustrating rolling a die, revealing a unit, earning coins and upgrading dice.
Original illustrationRoll units, fill your plot, collect Cash, then improve your dice.

Reading the interface

The left button stack holds three things: Shop (the gift crate, where codes live), Rebirth (the loop arrows) and Index (the collection book). The Lucky clover on the right side is a luck product, not the code box.

Elsewhere in the hub you will find the Dice Shop, Sell Units, the Grades and Traits stations, Quests, Storage upgrades and the tower entrance. The tower entrance sits beside Grades and Traits, which is easy to miss.

Is it worth playing

The numbers say it is alive: roughly 517 million visits in its first four weeks, three numbered updates in 27 days, and a developer group with 289,435 members. That is an aggressive release cadence for a new game.

It suits players who like idle progression and gacha collection. It will not suit anyone looking for PvP or co-op — the nine-player servers are lobbies, income is personal, and there is no lane combat outside tower runs.

Known rough edges from recorded play: cash must be collected by walking over platforms, backpack space is restrictive, and the tower entrance has almost no signposting.

How the economy loop fits together

Four currencies do different jobs, and mixing them up is the most common early mistake. Cash buys dice and upgrade nodes, Gems buy Grade, Trait Rerolls change a unit's trait, and Lucky Spins are a temporary luck burst.

Cash is the only one you generate passively. It comes from units on your plot, which is why filling pads precedes everything else — an empty pedestal produces nothing, online or offline.

The loop then closes on itself: cash buys luck, luck produces better units, better units produce more cash, and rebirth resets the cash while permanently raising both multipliers. Every decision in the game is some version of where to spend next.

How active is Anime Dice?

The release cadence is the clearest signal. Three numbered updates shipped inside the first 27 days, which works out to roughly one patch every nine days, and the game page was last updated on 11 September 2026.

Audience numbers back that up. Roughly 5.17 million visits in under a month, 23,094 players online at the last check and 25,112 favourites describe a game still climbing rather than one coasting.

The developer is also not a one-project account. The More & More Games group has 289,435 members across its titles, which is a reasonable sign that support will continue past the launch window.

What has not been published

These values have never been released by the developer or recorded by any source we could verify. We leave them blank rather than estimating.

  • The like-to-dislike ratio was not collected in this research pass.
  • There is no official Trello, no official wiki, no official trailer and no official subreddit. Any site claiming to be the official Anime Dice wiki is third-party.

Sources