Anime Dice has three towers, split by difficulty: Dragon Tower (Easy), Cursed Tower (Medium) and Pirate Tower (Hard). The entrance sits in the hub, right beside the Grades and Traits stations — a spot enough players walk past that "where is the tower" is one of the most common questions about this game.
The towers are also the only place Damage and Health do anything. Those two upgrades produce zero income on your plot, which is why so many players buy them and never work out what they bought.
The three Anime Dice towers
Pick the difficulty your current team can actually survive, then use the result of that run to decide your next combat purchase. Tower names and difficulties are documented from in-game footage; the difficulty labels Easy, Medium and Hard are what the game itself uses.
| Tower | Difficulty | When to try it |
|---|---|---|
| Dragon Tower | Easy | Learn how your current team handles a fight |
| Cursed Tower | Medium | Once Easy feels comfortable |
| Pirate Tower | Hard | With a developed team and combat upgrades reviewed |
Several outlets refer to tower content collectively as the "Infinity Tower". It is the same feature.
What you get for clearing floors
Tower runs pay out Gems, Trait Rerolls and Luck boosts. Gems are what you spend on Grade, and clearing enemy waves in the tower challenge is one of only two free sources of them — Daily Rewards being the other.
The important one is Trait Rerolls. Towers are an unlimited source: you can finish Easy, Medium or Hard repeatedly and keep claiming them, which makes tower running the sustainable way to fund trait rolls once your redemption codes are spent.
Damage and Health: which one you actually need
Do not split spending evenly between the two just because both are combat stats. Read the symptom of the run you just lost and buy against that.
If your units disappear early and the run ends before you make progress, you need survivability — Health. If they stay alive but cannot finish enemies off, the problem is output, so look at Damage and at the strength of the units you actually equipped.
- Units dying fast → invest in Health.
- Units surviving but not killing → invest in Damage.
- Neither working at Medium → go back to the plot, raise income and roll better units first.

How to clear a floor you keep losing
Treat a hard floor as a checkpoint rather than a wall to grind. If repeated attempts produce no progress, the account is the problem, not the attempt — go improve it and come back when the team has a clear advantage.
The useful routine is to change one thing at a time. Note the floor where progress stopped and what happened to your team, make a single relevant change, then re-run the same difficulty so the comparison actually tells you something.
- Compare your equipped units before entering.
- Choose a difficulty you can evaluate without a long failed run.
- Note the floor where progress stops and how your team died.
- Make one relevant change to units or upgrades.
- Re-run the same difficulty to measure the change.
Traits are your biggest tower lever
Traits exist mainly to improve battle performance in towers, and the top four are the ones that raise all three stats at once. Transcendent gives 15× Income, Damage and Health, Monarch gives 8×, Shogun 5× and Samurai 3×.
Everything below those is single-stat: Health III and Damage III give 2×, the II tier gives 1.5× and the I tier gives 1.2×. If you are building specifically for tower progress, Damage III or Health III on a dedicated fighter beats a cash-facing trait that does nothing in combat.
Budget the tower against your dice
Combat upgrades compete for the same Cash that buys your next dice tier, so decide which goal owns the session. A player close to a dice threshold is usually better off finishing that purchase first, because better dice improve every future roll.
For scale: a mid-game account running the Storm dice, around the $200M tier, was documented stalling at floor seven to eight on Cursed Tower (Medium). That is the only public floor benchmark available, so treat it as a rough marker rather than a target.
Finding the tower entrance
This is the most common practical problem with tower content, and it is a signposting failure rather than a player one. Recorded sessions show experienced players buying Damage upgrades, wondering aloud what they do, then failing to find any combat at all on their first attempt.
The entrance is in the hub, next to the Grades and Traits stations. If you have only ever been on your own plot, you have not seen it yet — teleport to the hub first, then look for it alongside the two upgrade stations.
Entering asks you to pick a team manually from the units you own. The game offers no guidance on which are suitable, which is why the diagnostic approach above matters more than any preset lineup.
Is the tower worth it for an idle player?
If your only goal is cash per second, towers contribute indirectly rather than directly. They do not increase your plot income, and Damage and Health upgrades produce nothing while your units are earning.
What they do supply is the currency for the systems that raise income. Trait Rerolls let you roll toward Money III or an S-tier trait on your main keeper, and Gems push that unit's Grade toward the higher multipliers.
So the honest framing is that towers are a Gem and reroll farm with combat attached. Run Easy repeatedly while your account is young, move up when a run stops being close, and spend everything you win on the unit occupying your best pad.
What has not been published
These values have never been released by the developer or recorded by any source we could verify. We leave them blank rather than estimating.
- No source has published the per-floor enemy layouts, enemy health, or how many floors each tower has.
- Exact reward amounts per floor or wave are not published. Check the reward panel of the run you are entering rather than assuming a fixed payout.
- There is no published Damage or Health threshold for clearing any specific floor.
- Base Damage and Health values for individual characters have never been released, so no credible "best tower team" list exists.
Sources
- Anime Dice Tower guide — animediceroblox.wiki
- Anime Dice Traits guide / Grades guide — Sportskeeda
- Anime Dice Guide! (Best Dices, Upgrades, Tips & Tricks) — CHALLS
